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Channel: Games – Wayward Strategist
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RTS Retrospective: The Brotherhood of Nod

This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your...

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Planetary Annihilation: TheWrongCat’s Tail | About the Author & Preamble

About the Author Chris “TheWrongCat” Warner is a shipbroker, based in Harwich in the United Kingdom. Born in 1992, he’s been playing games since the age of five, with real-time strategy being his bread...

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Sand in Uncomfortable Places: Deserts of Kharak First Impressions

I remember the first time I ever played Homeworld. It doesn’t make for a great story, but I can vividly remember being simply blown away by the ability to move units, meaningfully, in 3 dimensions in...

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More Mechanics: Weather and Terrain

Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to write a series...

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News: Ashes of the Singularity Beta Begins

Ashes of the Singularity has been in a founders-only Early Access state since October 22 of 2015, and in true Stardock fashion, it’s been a truly in-progress title, suitable more for those who truly...

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News: Grey Goo Gets Expansion, Price Reduction

January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the...

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In the Dunes, the Carriers: Deserts of Kharak Non-Review

Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my...

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Some thoughts about the power system in Remnants

One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple areas of the...

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In the grim darkness of the future no one can hear you scream – Battlefleet...

At long last, we are getting another RTS set in the dystopian WH:40k universe! This time, the developer is ditching the Space Marines in favor of, well, actual space. This latest entrant goes by the...

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RTS Design Thought – Control of Tactical Outcomes

I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design Thought” article where I briefly...

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The Early Genius of Total Annihilation, and the Sleeping Giant Chris Taylor

Once upon a time, a studio that likely would have been considered “indie” by today’s standards called Cavedog Entertainment created a real time strategy game called Total Annihilation. The game tells...

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My Hunt for the Rarely Comprehensive Game Website

Recently with two games I’ve been enjoying, Act of Aggression and Homeworld:  Deserts of Kharak, I have run into some of the systems in the game that I wanted more information on. I looked within the...

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A Challenger Appears – Deserts of Kharak Gets a New (sub)Faction

Over the past two days, Blackbird Interactive – the team behind Homeworld: Deserts of Kharak, has released two major updates. First, they released replays on Monday, March 21st alongside a major...

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Ashes of the Singularity Game Overview

Most of the time, when someone talks or writes about a large-scale RTS (that is, an RTS which allows the player to control hundreds or thousands of individual units as opposed to tens or dozens)...

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5 Older RTS Games That Still Play Well Today

So I’ve struggled to really love the two most recent “big” RTS games to come out recently, Homeworld: Deserts of Kharak  and Ashes of the Singularity, I still enjoy them but they aren’t holding my...

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RTS Thursday – 8 Bit Armies

Originally posted on eXplorminate: Despite the fact that there hasn’t been a new, official entrant in the series since March of 2009, Command and Conquer (C&C) remains one of my all-time favorite...

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Planetary Annihilation: TheWrongCat’s Tail | Chapter 1 – The Grand Vision

Let’s go back to 1997. Personal computers, while not quite still in their infancy, were at best approaching adolescence. This was the age of large cream-coloured cases that would sit on the desk with...

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Stardock announces its first expansion to large scale RTS “Ashes of the...

I don’t post to this site much any more (something I’m hoping to do better with from here on out) but I had to break my long silence to share this with you all. Ashes of the Singularity is a new twist...

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Brad Wardell provides us with exclusive information about Ashes: Escalation

Back when it launched, I made a bit of a to-do about large-scale RTS Ashes of the Singularity. While I greatly enjoy Supreme Commander and Planetary Annihilation, I’ve honestly gotten a bit tired of...

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Working on a new map design logic for SCRAPmod

Originally posted on SCRAP mod: For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident...

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