RTS Retrospective: The Brotherhood of Nod
This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your...
View ArticlePlanetary Annihilation: TheWrongCat’s Tail | About the Author & Preamble
About the Author Chris “TheWrongCat” Warner is a shipbroker, based in Harwich in the United Kingdom. Born in 1992, he’s been playing games since the age of five, with real-time strategy being his bread...
View ArticleSand in Uncomfortable Places: Deserts of Kharak First Impressions
I remember the first time I ever played Homeworld. It doesn’t make for a great story, but I can vividly remember being simply blown away by the ability to move units, meaningfully, in 3 dimensions in...
View ArticleMore Mechanics: Weather and Terrain
Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to write a series...
View ArticleNews: Ashes of the Singularity Beta Begins
Ashes of the Singularity has been in a founders-only Early Access state since October 22 of 2015, and in true Stardock fashion, it’s been a truly in-progress title, suitable more for those who truly...
View ArticleNews: Grey Goo Gets Expansion, Price Reduction
January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the...
View ArticleIn the Dunes, the Carriers: Deserts of Kharak Non-Review
Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my...
View ArticleSome thoughts about the power system in Remnants
One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple areas of the...
View ArticleIn the grim darkness of the future no one can hear you scream – Battlefleet...
At long last, we are getting another RTS set in the dystopian WH:40k universe! This time, the developer is ditching the Space Marines in favor of, well, actual space. This latest entrant goes by the...
View ArticleRTS Design Thought – Control of Tactical Outcomes
I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design Thought” article where I briefly...
View ArticleThe Early Genius of Total Annihilation, and the Sleeping Giant Chris Taylor
Once upon a time, a studio that likely would have been considered “indie” by today’s standards called Cavedog Entertainment created a real time strategy game called Total Annihilation. The game tells...
View ArticleMy Hunt for the Rarely Comprehensive Game Website
Recently with two games I’ve been enjoying, Act of Aggression and Homeworld: Deserts of Kharak, I have run into some of the systems in the game that I wanted more information on. I looked within the...
View ArticleA Challenger Appears – Deserts of Kharak Gets a New (sub)Faction
Over the past two days, Blackbird Interactive – the team behind Homeworld: Deserts of Kharak, has released two major updates. First, they released replays on Monday, March 21st alongside a major...
View ArticleAshes of the Singularity Game Overview
Most of the time, when someone talks or writes about a large-scale RTS (that is, an RTS which allows the player to control hundreds or thousands of individual units as opposed to tens or dozens)...
View Article5 Older RTS Games That Still Play Well Today
So I’ve struggled to really love the two most recent “big” RTS games to come out recently, Homeworld: Deserts of Kharak and Ashes of the Singularity, I still enjoy them but they aren’t holding my...
View ArticleRTS Thursday – 8 Bit Armies
Originally posted on eXplorminate: Despite the fact that there hasn’t been a new, official entrant in the series since March of 2009, Command and Conquer (C&C) remains one of my all-time favorite...
View ArticlePlanetary Annihilation: TheWrongCat’s Tail | Chapter 1 – The Grand Vision
Let’s go back to 1997. Personal computers, while not quite still in their infancy, were at best approaching adolescence. This was the age of large cream-coloured cases that would sit on the desk with...
View ArticleStardock announces its first expansion to large scale RTS “Ashes of the...
I don’t post to this site much any more (something I’m hoping to do better with from here on out) but I had to break my long silence to share this with you all. Ashes of the Singularity is a new twist...
View ArticleBrad Wardell provides us with exclusive information about Ashes: Escalation
Back when it launched, I made a bit of a to-do about large-scale RTS Ashes of the Singularity. While I greatly enjoy Supreme Commander and Planetary Annihilation, I’ve honestly gotten a bit tired of...
View ArticleWorking on a new map design logic for SCRAPmod
Originally posted on SCRAP mod: For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident...
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