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What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.  I really love those sites where people can anonymously ask questions of...

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In Tech We Trust? a First Impressions of Forged Battalion

Let me admit right up front that I have a soft spot for Petroglyph’s games. In spite of its flaws, I enjoyed Grey Goo enough to put over 100 hours into its multiplayer, and commentated a number of...

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The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to...

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Empires Apart Game Overview

Thank you to my supporters on Patreon! Wayward Strategy was provided a review code for this game As popular as the Age of Empires games have been, and as beloved as they continue to be, it’s been a...

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Empires Apart Giveaway

The kind folks at Slitherine/Matrix, the publisher of Empires Apart, have provided Wayward Strategist with a couple of codes for the game. If you’ve been interested in playing, but unwilling or unable...

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“What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline

You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers....

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Campaign Design and Drawing Players Into the World

A good campaign should give you the feeling like you are in that world. Immersion is often viewed as vital for an FPS or RPG but I feel it is just as just as important for a real time strategy game....

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Callum McCole – C&C Rivals First Impressions

This article was written by Callum McCole of Stardock and General’s Gentlemen and is a guest post on this site. This same article appears on GameCloud and is reposted here with the author’s permission....

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Command and Conquer: Rivals Why the Game May Be Good But the Idea is Bad

This site recently posted the incredibly smart thoughts of Callum McCole on the increasingly infamous…

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AirMech Wastelands Overview at GameSpace

Once upon a time, I wrote for a publication called RTSGuru.com. Sadly, that fine RTS-themed…

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Time-Based Disadvantages and Permanence in Real-Time Strategy Games

Thanks to my patrons for supporting this article! There are a tremendous number of factors…

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GreyGooFrance Interviews the Developers of Mars 2000

Editor’s note: the Grey Goo France team and I first bumped into each other thanks…

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Iron Harvest Early Impressions

Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter. This is how I…

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