What’s Up With Naval Units In RTS?
This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support. I really love those sites where people can anonymously ask questions of...
View ArticleIn Tech We Trust? a First Impressions of Forged Battalion
Let me admit right up front that I have a soft spot for Petroglyph’s games. In spite of its flaws, I enjoyed Grey Goo enough to put over 100 hours into its multiplayer, and commentated a number of...
View ArticleThe Cost Of Combat in Strategy Games
Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to...
View ArticleEmpires Apart Game Overview
Thank you to my supporters on Patreon! Wayward Strategy was provided a review code for this game As popular as the Age of Empires games have been, and as beloved as they continue to be, it’s been a...
View ArticleEmpires Apart Giveaway
The kind folks at Slitherine/Matrix, the publisher of Empires Apart, have provided Wayward Strategist with a couple of codes for the game. If you’ve been interested in playing, but unwilling or unable...
View Article“What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline
You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers....
View ArticleCampaign Design and Drawing Players Into the World
A good campaign should give you the feeling like you are in that world. Immersion is often viewed as vital for an FPS or RPG but I feel it is just as just as important for a real time strategy game....
View ArticleCallum McCole – C&C Rivals First Impressions
This article was written by Callum McCole of Stardock and General’s Gentlemen and is a guest post on this site. This same article appears on GameCloud and is reposted here with the author’s permission....
View ArticleCommand and Conquer: Rivals Why the Game May Be Good But the Idea is Bad
This site recently posted the incredibly smart thoughts of Callum McCole on the increasingly infamous…
View ArticleAirMech Wastelands Overview at GameSpace
Once upon a time, I wrote for a publication called RTSGuru.com. Sadly, that fine RTS-themed…
View ArticleTime-Based Disadvantages and Permanence in Real-Time Strategy Games
Thanks to my patrons for supporting this article! There are a tremendous number of factors…
View ArticleGreyGooFrance Interviews the Developers of Mars 2000
Editor’s note: the Grey Goo France team and I first bumped into each other thanks…
View ArticleIron Harvest Early Impressions
Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter. This is how I…
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